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View Profile Froggy618157725

23 Game Reviews

3 w/ Responses

Fun

The "send to start" tower is useless if you play smart, though. I just made two paths, and closed one if someone got close, effectively making the path infinite. I lined it with max money and had two maxed out boss towers by the end, which destroy all. Maxing out a tower is worth it. You get a good deal. About 3 dollars per damage point, 5 for max boss tower.

Amazingly adictive

This game is very addicting. Not only in gameplay, but the sounds, too. They fit the style well.

My only complaints are the health-blood thing and lack of health powerups.

You should either make health powerups, or make your health slowly regenerate. Having the screen 90% hidden is not fun at all...

You can keep the same feel without complaints if you have health regenerate, like most RTS games do nowadays. They coat the screen in blood to let you know if your about to die, and that goes away after a while. It'd fit this game perfectly, since most of the time, when you get hit by a large group of bullets or a flame thrower dude, you're gunna die anyways. Slow recharge, or fast recharge after no damage for a period of time is the way to go.

Brilliantly animated and coded. Very well done.

ZT responds:

... RTS games fill your screen up with blood?

Anyhoo, glad you liked it, and thanks for playing :)

Pretty interesting

That was ok, but it could've been better. The view was a problem... You needed to either see more or have a radar of some sort. It also would've been cool to have a gravity-meter, just for magnitude. There was also a tad too much friction, especially for space ;)

You should have checkpoints more common for levels. It's frustration of restarting far along made me quit.

Superb

This is the best flash game I've played for a while. It's very addictive, and I blame you for me not sleeping today ;)

Great Game

I had loads of fun with this one yesterday. Thanks for making those changes :)

Pwnage

Great job :) Of course, the only thing I haven't seen already was the tips and tricks button, but it worked quite well, and I knew the rest was awesome.

If you enjoyed my line dodging game, you can look forwards to it being released as a full game in a few weeks.

w00t

A very good game. Well thought out, great graphics. My only problem with it was the whole IE/FF thing. In FF, the controls didn't work. In IE, the buttons didn't work. I did IE tab and used tab for buttons ;)

GameBalance responds:

I think u lie.

Good, but needs more realistic physics.

The collision detection was the game's main problem. Everytime you "hit" something, you went straight back. This isn't realistic at all. Even a glancing blow kills all forward momentum. Scraping the side does not through you back. If that were fixed, this game would be awesome.

Nice game, nice physics

I read Marduuk's post, so I checked out the game he mentioned. Comparing this to that one is like comparing a scientific calculator to the TI-89 Titanium. This is so much better, that even if the idea was copied, it wouldn't matter. It has much better physics and is aesthetically pleasing. My only problem with it is that the final level's first challenge isn't realistic... I've made it through the gap, but only due to the non infinite frame-rate.

Great game

Although easy (though harder to do without damage), this was a very fun game. I found a glitch :) On the last guy, I was choking him and then I shot him in the chest till the red bar of doom filled up. He started shooting at me. I through a smoke grenade down, but It never went anywhere and the guard just froze, making no sounds or movements...
Oh, and I'm impatient, so I tapped crouch instead of holding it... Walk twice as fast without being seen ;)

FrostedMuffins responds:

Thanks for the review, I'm glad you liked it :) Yeah, I guess there were a few glitches I missed (I'll have those out for the next one [hint, hint]) Thanks again!

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