This Movie is TeH RoX0rz
Wow... i'm surprised this has a measley 3.9... That means someone gave it lower than a 4. They must've just been upset about it ending. That was by far the BEST sprite battle I have ever seen!
Great game. Mana upgrades would be nice, And better cost/benefit on the more advanced spells. A 300 mana spell when 300 is max should at least clear the screen. Just firing the 100 cost bolt 3 times does more.
A bit more description for the weapons would be nice. It tells you when you unlock it, but it's gone afterwards. Also, it'd be nice to have a weapon with more spread. I assumed the three shot looking version of the main gun would work like the classic 3 spread shot.
Overall a great and fun game.
Add me for the 'coop'
This is close to being pretty good. It could use some changes.
The terrain generation should be a bit more forgiving up front. Often times, I'll die immediately due to a tiny gap between two rocks. Also, it really shouldn't stop you as much if you're only barely touching rocks. It should do something like the average of the material you're going through. Perhaps having less dense rocks at the beginning would be useful.
It might be worth considering an upgrade system to use the gems for, or giving a speed boost, or drill strength, or something. As it stands, it's hard to tell if they're worth going for at all. Upgrades aren't necessary, but having a better feedback for the gems, even if it's only a a +100 showing up for a moment under the score instead of adding silently to the score, will make collecting them feel better.
The controls don't seem intuitive to me. Since it's rotation based, I keep wanting the controls to be inverted. It might be a good idea to give that option.
Also, if I leave it at the high score screen for a while, it seems to cause terrible lag, which goes away as soon as I go to start playing again, so you might have some leakage going on. If you plan on doing anything more with this game, you'll want to fix that.
Good game, poor execution
This game could have been excellent, but it falls short.
I don't understand how this falls into a strategy game. The only control you have is when to build units. When there's only one unit available, what else is there to do but build it as fast as possible? Later on, there's a choice of what units to build, but even then, it basically plays itself.
You need to add more strategy to it. For instance, you could at least give us the capabilities the AI clearly has, like setting fighters to guard a certain region, or stay near another ship. We can't even have our ships fire at a particular target.
It needs the ability to give basic commands, like wait/attack/retreat. Specifying a preferred target would also be very nice.
Without this, I don't know how survival mode is even possible.
This game is so close to being a 10 : /
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